ACES Studio (Microsoft) 2008

My first job in the game industry was at ACES.  My main job was to create a  series of heads for a variation system.  These are a few of the high res models that I created before they were crunched down to a lower poly count.  Each low poly head was in the ballpark on 500 to 550 triangles.

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~ by artistwill on January 29, 2009.

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